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Game Design · HUD · In Progress

TurboCircuit

HUD and interface for a racing game. The most extreme version of performance-first design.
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Design in progress
TurboCircuit — HUD and interface for a racing game. The most extreme version of performance-first design.

A creative exploration focused on pushing the boundaries of typical interfaces. This project allowed me to experiment with new interaction models and visual styles.

Resulted in a set of reusable UI components and a refined understanding of spatial and technical constraints.